
The work has received
following awards ![]()
2010 Gold, 2010 MUSE Award
Los Angeles USA
Student category, for thesis work Touch the Unreachable Looking for Finnish identity. The Media and Technology Standing Professional Committee of the American Association of Museums (AAM), the Muse Awards recognize excellence in all varieties of media programs produced by or for museums.
LOOK: what judges said & Photo
2010 Winner of the :output competition,
The yearbook :output presents the best works of students in design and architecture worldwide. :output is a non-profit organisation in Amsterdam. The goal of the foundation is to support young talents and provide a platform for the exchange of ideas on design education and the design profession. From 1250 participants 75 designers work was selected for the publication www.inputoutput.de/
Thesis work
- MediaLab
University Art & Design Helsinki
2009
TOUCH THE UNREACHBLE – LOOKING FOR FINNISH IDENTITY
Story, Interaction, 3D, & Concpet DesingPURPOSE:
-
How to use the interactive storytelling techniques, video, animation and graphical visualization
in a multi-touch context for art educational use, especially in a museum environment
-
How unify demolished artwork , Virtual 3D Recosntruction and related tangible artworks
SUBJECT:
Introduction to the history of Finnish Pavilion in Paris 1900 Relates to Lilly Diaz research group System of Rapresentation work of 3D reconstructed Finnish Pavilion in Paris 1900
HOW: Through doing and experimenting the visitor builds up her own understanding of how the Finnish image identity was built at the end of 19th century. The journey follows historical facts and chronology during 1899-1900 in Finland and Paris. Visitors follows step by step Finnish artists through history and comes face to face with the same problematic situations as experienced by the artists.
TO WHOM: Young people & Adults
The Touch the Unreachable concept is an application designed for the museum environment and aims to promote knowledge of Finnish cultural heritage. Through 14 panels painted within the pavilion, the experience helps the visitor to understand how Finnish figurative communication identity was build at the end of the 19th century and how the same illustration traditions are still in use during our time. Step by step the visitor follows Finnish artists through history and comes face to face with the same problematic situations as experienced by the artists. The main task of the visitor is to establish a theme and create four example prints that reflect Finnish culture and identity for the Finnish Pavilion in the Paris World Exhibition in 1900. Through doing and experimenting the visitor builds up her own understanding of how the Finnish image identity was built at the end of 19th century. The journey follows historical facts and chronology during 1899-1900 in Finland and Paris. Wemmeri and Ludzia (the tutor and antagonist characters) follow the visitor’s movements throughout the journey and actively participate in his/her actions.
The journey is based on Peter Howitt’s 1998 film Sliding Doors’ narrative structure.The application is designed as a touch wall which uses Flash technology, video and animation. The concept design consists of a design & content document, and artworks -including the visual study for the interface and 3D characters of Wemmeri and Ludzia.
Advisors: Mika 'Lumi' Tuomola, director, Crucible Studio, Aalto University School of Art and Design Department of Media".
Please, click on the image below and navigate trough the Scenario by clicking![]()
- buttons.
Additional material